HP - half of HP
Give - 2 * Give - Tech + 1
base - 1 * Tech
built on - -1 * Tech
Heal - distance * amount * 2 + Tech
Tech - Tech - 1
Deflect - amount * Tech
No-Overlap - -1 * Tech + 1
Technology - amount * 12
Missle - amount * 6
Bar - -1 * Tech
Quad Bar - -1 * Tech
Atk directional - amount * 3 + 2 - Tech p(2)
Atk all - amount * direction / 2
Absorb - amount * 5
Depot - amount * 3
Light Gen - 20
Light rod - 5
Sheild - Tech * 5

Name  -   HP  Give Cost Blton Tek Other
Cir 0 -    4    0    3    .    1    .
Bar 0 -    2   +1    2    .    1    .
HCr 0 -    4    0    3  Cir0   1  Heal11
Blk 0 -   10    0    5    .    1    .
ABr 0 -    4    0    5    .    1  AtkDir1
QBr 0 -    5   +2    5    .    1    .
Akr 0 -    6    0    5  QBr0   1  AtkAl81
Mis 0 -    6    0   15    .    1   Mis2
Tek 0 -    7    0   15    .    1   Tek1
 Cir 1 -    6    0    6    .    2    .
Bar 1 -    4   +3    5    .    2    .
HCr 1 -    8    0   14  Cir1   2  Heal13
Blk 1 -   20    0   11    .    2  Dflct1
ABr 1 -    6    0    9    .    2  AtkDir3
QBr 1 -   10   +5   13    .    2    .
Akr 1 -   10    0   14  QBr1   2  AtkAl83
Gen 1 -    7   +5   11  Cir1   2    .
Abs 1 -    1    0    6    .    2   Abs1
Dpt 1 -    7    0    5  Cir1   2   Dep1
Tek 1 -   14    0   32    .    2   Tek2
 Cir 2 -   15    0   12    .    3    .
Bar 2 -   10   +4   10    .    3    .
HCr 2 -   14    0   25  Cir2   3  Heal24
Blk 2 -   45    0   31    .    3  Dflct3
ABr 2 -   12    0   13    .    3  AtkDir5
QBr 2 -   20   +7   21    .    3    .
Akr 2 -   20    0   26  QBr2   3  AtkAl85
LGn 2 -   18   -1   25    .    3   LGn
LRd 2 -   14    0   14    .    3   LRd
Shd 2 -   15   -1   22    .    3  Shld15
Tek 2 -   32   -5   50    .    3   Tek3
 Cir 3 -   24    0   19    .    4    .
Bar 3 -   18   +5   15    .    4    .
HCr 3 -    1    0   55  Cir3   4  Heal39
Blk 3 -   95    0   59    .    4  Dflct5
ABr 3 -   25    0   38    .    4  AtkDir8
QBr 3 -   31   +9   29    .    4    .
Akr 3 -   35    0   76  QBr3   4  AtkAl168
Shd 3 -   17    0   08