Terath
by: Janner Tarnasa
Goal:Destroy all opponent's peices.
Players: 2

Peices (or whatever you want to call them)
 Their are 3 main classes of peices these are:
 -Connectors
 -Bars
 -Quad Bars
 Their are several different types of each class these are:

 -Connectors
  -Circles
  -Healers
  -Blocks
  -Generators
  -Tech Building
  -Missle Silo
  -Absorber
  -Sheild
  -Lightning components
  -Decoys
  -Depots

 -Bars
  -Bars
  -Healers
  -Attacker Bars

 -Quad Bars
  -Quad Bars
  -Attackers

 Some peices can only be built on top of other peices such as the Healer which can only be built on top of the circle.
 peices have different health values and costs.
 Only bars , quad bars , and generators can give you points.
 For more information on the stats of the different peices scroll down or open the textpad document included with this game.

GamePlay
 When you start you will have 1 circle and 3 bars connected to it. the bars will give you 1 point each per turn to use to buy more peices, fire missles, or use lightning. You should now go to the menu on your right and click on whatever peice you want to buy (right now the circle).
 Once you have used up your points or wish to continue, press 'Enter' or the middle mouse button and the remaining points will be removed and the other players turn will start.
 The farther you get in the game the more you will want new peices and to get more peices you should build the Tech Building for the current level of technology you have, and on your next turn you will be able to buy peices from the next level of technology.
 Their are 4 levels of technology.
 While you are constructing your Base keep in mind that you cannot destroy peices, only overlap them.
 You can overlap all peices except Blocks and Sheild Generators.
 You can overlap enemy peices.
 You cannot use Quad bars to build connectors off of.
 If a connector is destroyed all attacker bars that do not have a connector base are destroyed.
 Sheilds can be Destroyed by both the enemy's and your own bullets.
 Depots hold points from your last turn so that you can use them on your next turn.
 Attacker Bars cannot be placed between two connectors of the same team.
Press F1 to show this again
Press F2 to change the Graphics level
Press F3 to Change the 'Show Point Factors'
Press F4 to toggle fullscreen mode
Press F5 to Randomize background
Press F6 to Change the 'Select Display Mode'
Lightning
 To Create lightning first you need to create a lightning generator.
 Next create at least 1 Lightning rod.
 On your next turn click the 'generate lightning' Button (costs 10 points) and all your lightning rods will send electricity at the target dealing 1 damage to whatever is there.
 Lightning cannot go through sheilds.
Missles
 To Launch missles first you must have built a Missle Silo (Tech Levels 1 and 4)
 After you have created one you may press the Missle Launch button in the lower right hand corner (cost 5).
 A target should appear and you should put it near where you want (all the missles) to go.
 A missle will launch from every Missle Silo.
List of Peice Attributes
_-<)              HP  Cost  Give  Built-on  Tech  other
 Connectors - 
  Circle 0 -      4    3     0      .       0       .
  Circle 1 -      6    6     0      .       1       .
  Circle 2 -      15   12    0      .       2       .
* Circle 3 -      10   8     0      .       3       .
  Healer 0 -      4    6     0   Circle(0)  0    Heals adjacent by 1
  Healer 1 -      8    10    0   Circle(1)  1    Heals adjacent by 3
  Healer 2 -      13   23    0   Circle(2)  2    Heals adjacent by 4
  Block 0 -       10   5     0      .       0       .
  Block 1 -       20   10    0      .       1     Deflect 1
  Block 2 -       45   20    0      .       2     Deflect 3
* Block 3 -       50   35    0      .       3     Deflect 5
  Tech 0 -        7    15    0      .       0     Technology 1
  Tech 1 -        11   35   -1      .       1     Technology 2
  Tech 2 -        18   50   -5      .       2     Technology 3
  Depot 0 -       7    3     0   Circle(1)  1    Stores 1 point
  Missle 0 -      6    15    0      .       0     Missle 3
* Missle 1 -      15   35    0      .       3     Missle 10
  Absorber 0 -    1    5     0      .       1     Absorb 1
* Absorber 1 -    6    20    0      .       3     Absorb 3 steal 1
  Sheild 0 -      10   25   -1      .       2     Sheild 1 5
* Sheild 1 -      10   35   -3   Sheild(0)  2     Sheild 2 3
  Light. gen. -   15   37   -3      .       1    Lightning generator
  Light. rod -    7    18    0      .       1    Lightning rod
* Decoy 0 -       1    10    0      .       3     Decoy 8 5
  Generator 0 -   8    12    5   Circle(1)  1       .
* Generator 1 -   12   25    8   Circle(3)  3       .
 Bars - 
  Bar 0 -         2    2     1      .       0       .
  Bar 1 -         6    6     3      .       1       .
  Bar 2 -         10   10    4      .       2       .
* Bar 3 -         9    15    6      .       3       .
* Heal Bar 0 -    10   20    6      .       2     Heal adjacent by 2
  Atk. Bar 0 -    4    5     0      .       0     Attack directional 1
  Atk. Bar 1 -    6    8     0      .       1     Attack directional 3
  Atk. Bar 2 -    12   17    0      .       2     Attack directional 5
* Atk. Bar 3 -    10   25    0      .       3     Attack directional 10
 Quad Bars - 
  Quad bar 0 -    5    4     2      .       0       .
  Quad bar 1 -    10   10    5      .       1       .
  Quad bar 2 -    20   20    7      .       2       .
* Quad bar 3 -    ..   ..    9      .       3       .
  Attacker 0 -    6    4     0    QB(0)     0     Attack all8  1
  Attacker 1 -    10   10    0    QB(1)     1     Attack all8  3
  Attacker 2 -    20   25    0    QB(2)     2     Attack all16 5
* Attacker 3 -    10   25    0    QB(3)     3     Attack all16 5
	* Has not been made yet in the game.
 OTHER peice attributes
  Heal Adjacent - Heals the adjacent bars that are on your team and itself by the given amount.
  Deflect - Makes all bullets that do less then or equal to the given number in damage go back the way it came.
  Technology - Sets your Technology level to the given value.
  Store - If you have any remaining points at the end of your turn it saves the given number of them till your next turn.
  Missle - See the section above for more information on Missles.
  Absorb - Absorbs all bullets that are less than or equal to the given amount in damage and give what would have been damage to the absorber, points on your next turn.
  Sheild - On your turn it generates a sheild that can protect your peices from lightning, missles, and bullets, With the given amount of health.
  Lightning - See the section above for information on lightning.
  Decoy - When destroyed it releases bullets in the given number of directions doing the given amount of damage.
  Attack Directional - Shoots one bullet in direction that the Attacker Bar is facing doing the given amount of damage.
  Attack All - Shoots the given amount of bullets in all directions doing the given amount of damage.

Credits
Programming - Janner Tarnasa
KX Tesla - Kaietnap
GameMaker - Mark Overmeirs

Soon to come:
@Timer
Replay file
@Background select
@opt. Grid
Replay Player exe or built-in
@Map select
@Custom background
opt. Tech limits
@Profile wins/losses
@AfterGame Scores
Tutorial
@Save/Load game
Keyboard shortcuts
Shift-keeps the placed object